Apple Inc. (NASDAQ:AAPL) Headset Running Both Augmented Reality and Virtual Reality Scheduled for 2020

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Apple Inc. (NASDAQ:AAPL)’s long-awaited augmented reality headset will come with in-built virtual reality capabilities. The headset, which has been codenamed T288, is scheduled to be released in 2020.

As opposed to Virtual Reality, or VR, which takes users to a completely new digitally-generated environment, Augmented Reality, or AR integrates digital objects into the real world.

CNET revealed the new details on Friday, also gave some scanty and ambiguous details about the project. If proved to be correct, the information would be a big leak from the company, which is always very secretive. CNET cited unnamed sources and Apple has declined to comment on the matter. However, apart from the addition of VR, the news seems to confirm similar reports which came up in November last year.

Some sources with knowledge on hardware development have indicated that development of a device which has the specs as indicated in reports would call for company to stretch to the limit of its engineering capabilities. These specs include dual screens running at 8K resolution, which will be connected through a wireless connection to a box containing processors. This is way ahead of anything similar in the market.

The details as well as the timeline for the release of the devise are subject to change even if they are correct according to the company’s current plans. What is certain is that there will soon be an Apple AR headset at some point in the near future. The company has in the past made such moves as clear as any company can do. During an earning call in November 2017, the company’s CEO Tim Cook said that AR is a technology which will transform the way people connect, work, play and learn.

This according to many analysts was a direct reference to the potential of AR to enhance and boost the level of productivity by transforming the user’s whole field of view into a virtual workspace. These engaged and creative applications may help make AR even more successful compared to VR. Despite being a favorite among dedicated gamers, VR has not attracted a big consumer base.


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